The first of an occasional series of wargame books under the title Wargaming in History has arrived, including inspiring photographs of wargames, beautiful uniform illustrations, maps and accounts of the historical battles and the way they might be wargamed
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Wargaming is concerned with simulating historical conflicts through the medium of miniature figures fighting battles over three dimensional terrain, their movement and combat being regulated by rules which create historically accurate battles.
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Thomas sets out his wargame rules, the principles behind them, extensive army lists, how to set up a game and a battle report describing a war game in progress
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This book gives a complete introduction to the hobby of 'wargaming with miniatures, especially suitable for the newcomer but also containing sufficient depth and breadth of information to attract the more experienced gamer.
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Battlefields in Miniature finds
Master terrain modeller Paul Darnell taking the reader through the process of creating a practical and visually-stunning terrain system.
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The book presents you with a series of command decisions, aided by situation maps; directing you to the next relevant briefing depending on the option you choose.
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Blood, Bilge and Iron Balls is a set of wargame rules for naval battles in the age of sail. They are fun, fast-playing and very easy to learn.
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The scenarios and orders of battle are intended for use with Pen & Sword's own Napolenic wargame rules, Grand Battery, but they are easily adaptable for use with other leading systems.
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In addition to 20 carefully devised scenarios of varying size and complexity, this book contains a concise introduction to the theatre of operations and an integrated chronology of battles and campaigns.
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A set of simple, fast-playing rules for wargaming the conflicts that re-shaped Europe in the period 1815-78.
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